- All ammo pickups done. - All weapons basic properties and spawn state set. - Implement Hammerspace Embiggener. - Corrections to lore stuff and other info. - Separated Hellblazer ammo between mags and single units. - Fix fourth healthbar being the same color as third. - Added "abstract" to some classes, just for safety. - Dashing and ramming tweaks. - Dashing no longer cancels when getting hurt. - Tiny menu fixes.
56 lines
1.1 KiB
Text
56 lines
1.1 KiB
Text
Brightmap Texture "models/DemoFace_Blank.png"
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{
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Map "models/DemoFace_bright.png"
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}
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Brightmap Texture "models/DemoFace_Blink.png"
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{
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Map "models/DemoFace_bright.png"
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}
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Brightmap Texture "models/DemoFace_Booty.png"
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{
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Map "models/DemoFace_bright.png"
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}
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Brightmap Texture "models/DemoFace_Dead.png"
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{
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Map "models/DemoFace_bright.png"
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}
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Brightmap Texture "models/DemoFace_Default.png"
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{
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Map "models/DemoFace_bright.png"
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}
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Brightmap Texture "models/DemoFace_Dizzy.png"
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{
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Map "models/DemoFace_bright.png"
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}
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Brightmap Texture "models/DemoFace_Evil.png"
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{
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Map "models/DemoFace_bright.png"
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}
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Brightmap Texture "models/DemoFace_Grin.png"
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{
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Map "models/DemoFace_bright.png"
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}
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Brightmap Texture "models/DemoFace_Hurt.png"
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{
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Map "models/DemoFace_bright.png"
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}
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Brightmap Texture "models/DemoFace_HurtLeft.png"
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{
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Map "models/DemoFace_bright.png"
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}
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Brightmap Texture "models/DemoFace_HurtRight.png"
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{
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Map "models/DemoFace_bright.png"
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}
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Brightmap Texture "models/DemoFace_Ouch.png"
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{
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Map "models/DemoFace_bright.png"
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}
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Brightmap Texture "models/DemoFace_Wink.png"
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{
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Map "models/DemoFace_bright.png"
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}
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Brightmap Texture "models/DemoTags.png"
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{
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Map "models/DemoTags_bright.png"
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}
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