swwmgz_m/zscript.txt
Marisa Kirisame f44856f7eb Oh boy where do I even start:
- Icons for all item that'll nee them.
 - Fix powerup effects appearing in the inventory tab.
 - Added chancebox models.
 - Some extra sound stuff.
 - Added voice lines for responding to Korax in each Hexen hub.
 - Some work done on the titlemap I guess, nothing big yet, just the logos
   and whatnot.
 - Changed message duration cvars to seconds instead of tics.
 - Added mod menu and credits menu.
 - Lore text adjustments.
 - Added colored text tags for key items.
 - Adjusted how dropping/trading amounts are handled (always goes for highest
   available item drop if it's an ammo).
 - Added invulnerability healthbar effect.
 - Increased knockback of weapon melee, makes it more effective for getting
   enemies out of your face.
 - Adjusted flash effects on Candygun explosions.
 - Made Candygun decals bigger.
2020-02-01 03:54:06 +01:00

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version "4.3"
// utility code
#include "zscript/swwm_libeye/projector.txt"
#include "zscript/swwm_libeye/projector gl.txt"
#include "zscript/swwm_libeye/projector planar.txt"
#include "zscript/swwm_libeye/viewport.txt"
#include "zscript/swwm_coordutil.zsc"
// base code
#include "zscript/swwm_common.zsc"
#include "zscript/swwm_player.zsc"
#include "zscript/swwm_inventory.zsc"
#include "zscript/swwm_hud.zsc"
#include "zscript/swwm_menu.zsc"
#include "zscript/swwm_title.zsc"
// items
#include "zscript/swwm_health.zsc"
#include "zscript/swwm_armor.zsc"
#include "zscript/swwm_powerup.zsc"
#include "zscript/swwm_ammo.zsc"
#include "zscript/swwm_jackhammer.zsc"
#include "zscript/swwm_deepdarkimpact.zsc"
#include "zscript/swwm_splode.zsc"
#include "zscript/swwm_shot.zsc"
#include "zscript/swwm_cbt.zsc"
#include "zscript/swwm_danmaku.zsc"
#include "zscript/swwm_blazeit.zsc"
#include "zscript/swwm_sparkyboi.zsc"
#include "zscript/swwm_thiccboolet.zsc"
#include "zscript/swwm_tastytreat.zsc"
#include "zscript/swwm_deathlydeathcannon.zsc"