- Fuck it, Quadravol will be lever action. - Tiny cleanup. - Rewrite the weapon replacement system (less of a mess now maybe?). - Some menu fixes. - Minimap zoom increments like in the Common Library. - Add missing sound definition for Safety Tether. (This mostly went unnoticed because it's VERY rare to have it play) - Shift Sparkster x3 (DLC2) to slot 7. This way you can have both it and the Quadravol simultaneously. It would be unfair to not let you hold both "iconic" UnSX weapons at once. - Small lore tweak on Quadravol stance swap. - Fix off-by-one bug in looping palette lights. - Re-do logo shader. Use separate layer textures. - Fix Elemental Coating breaking "End Level" damage sectors. (This will be the last batch of changes before I continue working on menus)
350 lines
13 KiB
Text
350 lines
13 KiB
Text
OptionValue "SWWMVoice"
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{
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0, "$SWWM_MUTENONE"
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1, "$SWWM_MUTECOMBAT"
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2, "$SWWM_MUTEINTER"
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3, "$SWWM_MUTELINERS"
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4, "$SWWM_MUTEALL"
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}
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OptionValue "SWWMEnforce"
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{
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-1, "$SWWM_FORCEDISABLE"
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0, "$SWWM_USERSET"
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1, "$SWWM_FORCEENABLE"
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}
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OptionValue "SWWMEnemyDropType"
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{
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-1, "$SWWM_DROPS_NONE"
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0, "$SWWM_DROPS_AMMO"
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1, "$SWWM_DROPS_WEAPONS"
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}
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OptionValue "SWWMDamageTarget"
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{
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0, "$SWWM_TARGET_ALWAYS"
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1, "$SWWM_TARGET_FIRSTHIT"
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2, "$SWWM_TARGET_DAMAGED"
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}
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OptionValue "SWWMUntouchableStrictness"
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{
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0, "$SWWM_UNTOUCHABLE_HEALTH"
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1, "$SWWM_UNTOUCHABLE_ARMOR"
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2, "$SWWM_UNTOUCHABLE_ANYHIT"
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}
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OptionValue "SWWMForceStats"
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{
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0, "$SWWM_STATS_DISABLED"
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1, "$SWWM_STATS_ALWAYS"
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2, "$SWWM_STATS_MAPNAME"
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}
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OptionValue "SWWMFunTrails"
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{
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0, "$SWWM_TRAILS_DEFAULT"
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1, "$SWWM_TRAILS_WHITE"
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2, "$SWWM_TRAILS_RED"
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3, "$SWWM_TRAILS_YELLOW"
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4, "$SWWM_TRAILS_GREEN"
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5, "$SWWM_TRAILS_CYAN"
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6, "$SWWM_TRAILS_BLUE"
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7, "$SWWM_TRAILS_MAGENTA"
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8, "$SWWM_TRAILS_RANDOM"
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9, "$SWWM_TRAILS_RAINBOW"
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10, "$SWWM_TRAILS_TRANS"
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}
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OptionValue "SWWMDRLASkill"
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{
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0, "$SWWM_DRLASKILL_BABY"
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1, "$SWWM_DRLASKILL_EASY"
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2, "$SWWM_DRLASKILL_NORMAL"
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3, "$SWWM_DRLASKILL_HARD"
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4, "$SWWM_DRLASKILL_NIGHTMARE"
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5, "$SWWM_DRLASKILL_TECHNOPHOBIA"
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6, "$SWWM_DRLASKILL_ARMAGEDDON"
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7, "$SWWM_DRLASKILL_ADAPTIVE"
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}
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OptionValue "SWWMFilterAchievements"
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{
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0, "$SWWM_FILTER_NONE"
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1, "$SWWM_FILTER_OBFUSCATE"
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2, "$SWWM_FILTER_HIDE"
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}
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OptionValue "SWWMPistolStart"
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{
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0, "$TXT_NO"
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1, "$SWWM_PISTOLSTART_MAP"
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2, "$SWWM_PISTOLSTART_CLUSTER"
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}
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OptionMenu "SWWMOptionMenu"
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{
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Class "SWWMOptionMenu"
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Title "$SWWM_MTITLE"
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Submenu "$SWWM_MMTITLE", "SWWMMinimapMenu"
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SafeCommand "$SWWM_CRESET", "event swwmresetcvars"
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SafeCommand "$SWWM_ARESET", "event swwmresetachievements"
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StaticText " "
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StaticText "$SWWM_PTITLE", "Blue"
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SWWMPlayTime "$SWWM_PLAYTIME", "swwm_playtime"
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SWWMVoiceOption "$SWWM_VOICETYPE", "swwm_voicetype"
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Option "$SWWM_MUTELEVEL", "swwm_mutevoice", "SWWMVoice"
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Option "$SWWM_6DOF", "swwm_fly6dof", "YesNo"
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Option "$SWWM_REVIVE", "swwm_revive", "YesNo"
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ScaleSliderFix "$SWWM_REVIVECOOLDOWN", "swwm_revivecooldown", -1, 300, 30, "$SWWM_UNLIMITED", "$SWWM_ONERETRY"
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Option "$SWWM_MENUPAUSE", "swwm_menupause", "YesNo"
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Option "$SWWM_PRECISECROSSHAIR", "swwm_precisecrosshair", "YesNo"
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Option "$SWWM_SELFLIGHT", "swwm_selflight", "YesNo"
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Submenu "$SWWM_ATITLE", "SWWMAchievementMenu"
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StaticText " "
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StaticText "$SWWM_OTITLE", "Blue"
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Option "$SWWM_SHADERS", "swwm_shaders", "YesNo"
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Slider "$SWWM_FLASH", "swwm_flashstrength", 0.0, 1.0, 0.1, 1
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Slider "$SWWM_BUMP", "swwm_bumpstrength", 0.0, 1.0, 0.1, 1
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Option "$SWWM_CAMHUD", "swwm_camhud", "YesNo"
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Option "$SWWM_FORCESTATS", "swwm_forcestats", "SWWMForceStats"
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Option "$SWWM_UNIQSTATS", "swwm_uniqstats", "YesNo"
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Slider "$SWWM_HUDMARGIN", "swwm_hudmargin", 0, 40, 1, 0
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Slider "$SWWM_MAXMSG", "swwm_maxshown", 1, 10, 1, 0
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Slider "$SWWM_MAXMSGBIG", "swwm_maxshownbig", 1, 20, 1, 0
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Slider "$SWWM_MAXPICK", "swwm_maxpickup", 1, 10, 1, 0
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Slider "$SWWM_CHATLEN", "swwm_chatduration", 1, 30, 1, 0
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Slider "$SWWM_MSGLEN", "swwm_msgduration", 1, 30, 1, 0
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Slider "$SWWM_PICKLEN", "swwm_pickduration", 1, 30, 1, 0
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Option "$SWWM_TARGET", "swwm_targeter", "YesNo"
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Option "$SWWM_TARGETTAG", "swwm_targettags", "YesNo"
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Option "$SWWM_DAMAGETARGET", "swwm_damagetarget", "SWWMDamageTarget"
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Option "$SWWM_BIGTAGS", "swwm_bigtags", "YesNo"
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Option "$SWWM_BOSSBAR", "swwm_bosshealthbars", "YesNo"
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Option "$SWWM_DAMNUMS", "swwm_healthnums", "YesNo"
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Option "$SWWM_ACCDAMAGE", "swwm_accdamage", "YesNo"
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Option "$SWWM_SCORENUMS", "swwm_scorenums", "YesNo"
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Option "$SWWM_SCOREBONUS", "swwm_scorebonus", "YesNo"
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Option "$SWWM_POIS", "swwm_pois", "YesNo"
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Option "$SWWM_NOMAPMSG", "swwm_nomapmsg", "NoYes"
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ScaleSlider "$SWWM_MAXTARGETDIST", "swwm_maxtargetdist", 0, 6000, 100, "$SWWM_UNLIMITED"
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ScaleSlider "$SWWM_MAXTARGETS", "swwm_maxtargets", 0, 1000, 1, "$SWWM_UNLIMITED"
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ScaleSlider "$SWWM_MAXDAMNUMS", "swwm_maxdamnums", 0, 1000, 1, "$SWWM_UNLIMITED"
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ScaleSlider "$SWWM_MAXSCORENUMS", "swwm_maxscorenums", 0, 1000, 1, "$SWWM_UNLIMITED"
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ScaleSlider "$SWWM_HUDSCALE", "swwm_hudscale", 0, 8, 1, "$SWWM_GZSCALE"
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ScaleSlider "$SWWM_BARSCALE", "swwm_barscale", 0, 8, 1, "$SWWM_GZSCALE"
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ScaleSlider "$SWWM_NUMSCALE", "swwm_numscale", 0, 8, 1, "$SWWM_GZSCALE"
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ScaleSlider "$SWWM_SCRSCALE", "swwm_scrscale", 0, 8, 1, "$SWWM_GZSCALE"
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ScaleSlider "$SWWM_POISCALE", "swwm_poiscale", 0, 8, 1, "$SWWM_GZSCALE"
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ScaleSlider "$SWWM_DETSCALE", "swwm_detscale", 0, 8, 1, "$SWWM_GZSCALE"
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Option "$SWWM_NUMCOLOR_SCR", "swwm_numcolor_scr", "TextColors"
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Option "$SWWM_NUMCOLOR_BONUS", "swwm_numcolor_bonus", "TextColors"
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Option "$SWWM_NUMCOLOR_DMG", "swwm_numcolor_dmg", "TextColors"
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Option "$SWWM_NUMCOLOR_HP", "swwm_numcolor_hp", "TextColors"
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Option "$SWWM_NUMCOLOR_AP", "swwm_numcolor_ap", "TextColors"
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Option "$SWWM_INTERART", "swwm_interart", "YesNo"
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Option "$SWWM_NOINTERTIPS", "swwm_nointertips", "YesNo"
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Option "$SWWM_INTERMUSIC", "swwm_intermusic", "YesNo"
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Option "$SWWM_FUZZ", "swwm_fuzz", "YesNo"
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Option "$SWWM_SILENCEMAP", "swwm_silencemap", "YesNo"
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Option "$SWWM_FILTERACHIEVEMENTS", "swwm_filterachievements", "SWWMFilterAchievements"
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StaticText " "
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StaticText "$SWWM_ETITLE", "Blue"
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Option "$SWWM_SHADOWS", "swwm_shadows", "YesNo"
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ScaleSlider "$SWWM_SHADOWDIST", "swwm_shadowdist", -1, 4000, 1, "$SWWM_NONE", "$SWWM_UNLIMITED"
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Option "$SWWM_ITEMSPARKLES", "swwm_itemsparkles", "YesNo"
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Option "$SWWM_ITEMGLOWS", "swwm_itemglows", "YesNo"
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Option "$SWWM_BLOOD", "swwm_blood", "YesNo"
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Option "$SWWM_NOMAGDROP", "swwm_nomagdrop", "NoYes"
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ScaleSlider "$SWWM_MAXBLOOD", "swwm_maxblood", -1, 1000, 1, "$SWWM_NONE", "$SWWM_UNLIMITED"
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ScaleSlider "$SWWM_MAXGIBS", "swwm_maxgibs", -1, 1000, 1, "$SWWM_NONE", "$SWWM_UNLIMITED"
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ScaleSlider "$SWWM_MAXCASINGS", "swwm_maxcasings", -1, 1000, 1, "$SWWM_NONE", "$SWWM_UNLIMITED"
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ScaleSlider "$SWWM_MAXDEBRIS", "swwm_maxdebris", -1, 1000, 1, "$SWWM_NONE", "$SWWM_UNLIMITED"
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SafeCommand "$SWWM_CLEARFX", "netevent swwmcleareffects"
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StaticText " "
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StaticText "$SWWM_FTITLE", "Blue"
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Option "$SWWM_FUNTAGS", "swwm_funtags", "YesNo"
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Option "$SWWM_BUTTSFX", "swwm_buttsfx", "YesNo"
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Option "$SWWM_OMNIBUST", "swwm_omnibust", "YesNo"
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Option "$SWWM_SUPERFUEL", "swwm_superfuel", "YesNo"
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Option "$SWWM_PARTYTIME", "swwm_partytime", "YesNo"
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Option "$SWWM_DEMOSLAYER", "swwm_demoslayer", "YesNo"
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Option "$SWWM_FUNTRAILS", "swwm_funtrails", "SWWMFunTrails"
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TrapOption "$SWWM_ENGINE", "swwm_engine"
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StaticText " "
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StaticText "$SWWM_BTITLE", "Blue"
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Option "$SWWM_PS_FULLRESET", "swwm_ps_fullreset", "SWWMPistolStart"
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Option "$SWWM_PS_RESETAMMO", "swwm_ps_resetammo", "SWWMPistolStart"
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Option "$SWWM_PS_RESETITEMS", "swwm_ps_resetitems", "SWWMPistolStart"
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Option "$SWWM_PS_RESETHEALTH", "swwm_ps_resethealth", "SWWMPistolStart"
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Option "$SWWM_ENEMYDROPS", "swwm_enemydrops", "SWWMEnemyDropType"
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Option "$SWWM_ONDEMANDAMMO", "swwm_ondemandammo", "YesNo"
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Option "$SWWM_RESETSCORE", "swwm_resetscore", "YesNo"
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Option "$SWWM_EXTRAALERT", "swwm_extraalert", "YesNo"
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Option "$SWWM_BOSSENHANCE", "swwm_upgradebosses", "YesNo"
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Option "$SWWM_DOOMFALL", "swwm_doomfall", "YesNo"
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Option "$SWWM_BALLUSE", "swwm_balluse", "YesNo"
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Option "$SWWM_CBTALL", "swwm_cbtall", "YesNo"
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Option "$SWWM_UNCAPALERT", "swwm_uncapalert", "YesNo"
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Option "$SWWM_CAPMCRANGE", "swwm_capmcrange", "YesNo"
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Option "$SWWM_NOTRACK", "swwm_notrack", "YesNo"
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Option "$SWWM_YNYKRONALERT", "swwm_ynykronalert", "YesNo"
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Option "$SWWM_SIMPLEFOG", "swwm_simplefog", "YesNo"
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Option "$SWWM_SHOTGIB", "swwm_shotgib", "YesNo"
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Option "$SWWM_STRICTUNTOUCHABLE", "swwm_strictuntouchable", "SWWMUntouchableStrictness"
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//Option "$SWWM_SWAPWEAPONS", "swwm_swapweapons", "YesNo" // comment out until DLC1
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StaticText " "
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StaticText "$SWWM_ITITLE", "Blue"
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Option "$SWWM_USETOPICKUP", "swwm_usetopickup", "YesNo"
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Option "$SWWM_MELEEPICKUP", "swwm_meleepickup", "YesNo"
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Option "$SWWM_ARMORUSE", "swwm_autousearmor", "YesNo"
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Option "$SWWM_HEALTHUSE", "swwm_autousehealth", "YesNo"
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Option "$SWWM_BARRIERUSE", "swwm_autousebarrier", "YesNo"
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Option "$SWWM_SINGLEFIRST", "swwm_singlefirst", "YesNo"
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Option "$SWWM_EARBUSTER", "swwm_earbuster", "YesNo"
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Option "$SWWM_BUSTERPAUSE", "swwm_cbtpause", "YesNo"
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Option "$SWWM_COLLECTANIM", "swwm_collectanim", "YesNo"
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Option "$SWWM_COLLECTANIMKEY", "swwm_collectanimkey", "YesNo"
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Option "$SWWM_WEAPONTOOLTIPS", "swwm_weapontooltips", "YesNo"
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SafeCommand "$SWWM_RESETTOOLTIPS", "event swwmresettooltips"
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StaticText " "
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StaticText "$SWWM_CTITLE", "Blue"
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Option "$SWWM_SKEYS", "swwm_sharekeys", "YesNo"
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Option "$SWWM_SVARMORUSE", "swwm_enforceautousearmor", "SWWMEnforce"
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Option "$SWWM_SVHEALTHUSE", "swwm_enforceautousehealth", "SWWMEnforce"
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Option "$SWWM_SVBARRIERUSE", "swwm_enforceautousebarrier", "SWWMEnforce"
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Option "$SWWM_OTHERVOICE", "swwm_othervoice", "YesNo"
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StaticText " "
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StaticText "$SWWM_MCTITLE", "Blue"
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Option "$SWWM_LDSPOIL", "swwm_ldspoil", "YesNo"
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IfGame(Doom)
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{
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Option "$SWWM_DRLASKILL", "swwm_drlaskill", "SWWMDRLASkill"
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}
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StaticText " "
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StaticText " "
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}
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OptionValue "SWWMMinimapColorset"
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{
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0, "$SWWM_OWNCOLORS"
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1, "$SWWM_GZDOOMCOLORS"
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2, "$SWWM_DOOMCOLORS"
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3, "$SWWM_STRIFECOLORS"
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4, "$SWWM_RAVENCOLORS"
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}
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OptionMenu "SWWMMinimapMenu"
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{
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Class "SWWMOptionMenu"
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Title "$SWWM_MMTITLE"
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Option "$SWWM_MM_ENABLE", "swwm_mm_enable", "YesNo"
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Option "$SWWM_MM_ROTATE", "swwm_mm_rotate", "YesNo"
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Option "$SWWM_MM_GRID", "swwm_mm_grid", "YesNo"
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Option "$SWWM_MM_PORTALOVERLAY", "swwm_mm_portaloverlay", "YesNo"
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Option "$SWWM_MM_MISSILES", "swwm_mm_missiles", "YesNo"
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Option "$SWWM_MM_COLORSET", "swwm_mm_colorset", "SWWMMinimapColorset"
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SafeCommand "$SWWM_MM_RESET", "event swwmresetmmcolors"
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StaticText " "
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ColorPicker "$SWWM_MM_BACKCOLOR", "swwm_mm_backcolor"
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ColorPicker "$SWWM_MM_YOURCOLOR", "swwm_mm_yourcolor"
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ColorPicker "$SWWM_MM_WALLCOLOR", "swwm_mm_wallcolor"
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ColorPicker "$SWWM_MM_FDWALLCOLOR", "swwm_mm_fdwallcolor"
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ColorPicker "$SWWM_MM_CDWALLCOLOR", "swwm_mm_cdwallcolor"
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ColorPicker "$SWWM_MM_EFWALLCOLOR", "swwm_mm_efwallcolor"
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ColorPicker "$SWWM_MM_GRIDCOLOR", "swwm_mm_gridcolor"
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ColorPicker "$SWWM_MM_XHAIRCOLOR", "swwm_mm_xhaircolor"
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ColorPicker "$SWWM_MM_NOTSEENCOLOR", "swwm_mm_notseencolor"
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ColorPicker "$SWWM_MM_LOCKEDCOLOR", "swwm_mm_lockedcolor"
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ColorPicker "$SWWM_MM_INTRALEVELCOLOR", "swwm_mm_intralevelcolor"
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ColorPicker "$SWWM_MM_INTERLEVELCOLOR", "swwm_mm_interlevelcolor"
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ColorPicker "$SWWM_MM_SECRETSECTORCOLOR", "swwm_mm_secretsectorcolor"
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ColorPicker "$SWWM_MM_UNEXPLOREDSECRETCOLOR", "swwm_mm_unexploredsecretcolor"
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ColorPicker "$SWWM_MM_SPECIALWALLCOLOR", "swwm_mm_specialwallcolor"
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ColorPicker "$SWWM_MM_PORTALCOLOR", "swwm_mm_portalcolor"
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ColorPicker "$SWWM_MM_TSWALLCOLOR", "swwm_mm_tswallcolor"
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ColorPicker "$SWWM_MM_SECRETWALLCOLOR", "swwm_mm_secretwallcolor"
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ColorPicker "$SWWM_MM_THINGCOLOR", "swwm_mm_thingcolor"
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ColorPicker "$SWWM_MM_THINGCOLOR_MONSTER", "swwm_mm_thingcolor_monster"
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ColorPicker "$SWWM_MM_THINGCOLOR_NCMONSTER", "swwm_mm_thingcolor_ncmonster"
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ColorPicker "$SWWM_MM_THINGCOLOR_FRIEND", "swwm_mm_thingcolor_friend"
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ColorPicker "$SWWM_MM_THINGCOLOR_ITEM", "swwm_mm_thingcolor_item"
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ColorPicker "$SWWM_MM_THINGCOLOR_CITEM", "swwm_mm_thingcolor_citem"
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ColorPicker "$SWWM_MM_THINGCOLOR_VIPITEM", "swwm_mm_thingcolor_vipitem"
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ColorPicker "$SWWM_MM_THINGCOLOR_SHOOTABLE", "swwm_mm_thingcolor_shootable"
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ColorPicker "$SWWM_MM_THINGCOLOR_MISSILE", "swwm_mm_thingcolor_missile"
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}
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AddOptionMenu "OptionsMenu"
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{
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Submenu "$SWWM_MTITLE", "SWWMOptionMenu"
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Submenu "$SWWM_MCREDS", "SWWMCreditsMenu"
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}
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AddOptionMenu "OptionsMenuSimple"
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{
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Submenu "$SWWM_MTITLE", "SWWMOptionMenu"
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Submenu "$SWWM_MCREDS", "SWWMCreditsMenu"
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}
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ListMenu "MainMenu"
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{
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Class "SWWMMainMenu"
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Size Clean
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Font "TewiShadedOutline", "White", "Sapphire"
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Selector "graphics/DemoIcon.png", -24, 0
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LineSpacing 36
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SWWMLogo
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Position 0, 56
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SWWMTextItemM "$MNU_NEWGAME", "n", "PlayerclassMenu"
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SWWMTextItemM "$MNU_OPTIONS", "o", "OptionsMenu"
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SWWMTextItemM "$MNU_GAMEFILES", "g", "GameFilesMenu"
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SWWMTextItemM "$MNU_INFO", "i", "ReadThisMenu"
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SWWMTextItemM "$MNU_QUITGAME", "q", "QuitMenu"
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}
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ListMenu "MainMenuTextOnly"
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{
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Class "SWWMMainMenu"
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Size Clean
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Font "TewiShadedOutline", "White", "Sapphire"
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Selector "graphics/DemoIcon.png", -24, 0
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LineSpacing 36
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SWWMLogo
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Position 0, 56
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SWWMTextItemM "$MNU_NEWGAME", "n", "PlayerclassMenu"
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SWWMTextItemM "$MNU_OPTIONS", "o", "OptionsMenu"
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SWWMTextItemM "$MNU_GAMEFILES", "g", "GameFilesMenu"
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SWWMTextItemM "$MNU_INFO", "i", "ReadThisMenu"
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SWWMTextItemM "$MNU_QUITGAME", "q", "QuitMenu"
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}
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ListMenu "GameFilesMenu"
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{
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Class "SWWMCleanMenu"
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Size Clean
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Font "TewiShadedOutline", "White", "Sapphire"
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Selector "graphics/DemoIcon.png", -24, 0
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LineSpacing 36
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Position 0, 88
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SWWMTextItemM "$MNU_LOADGAME", "l", "LoadGameMenu"
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SWWMTextItemM "$MNU_SAVEGAME", "s", "SaveGameMenu"
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}
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ListMenu "EpisodeMenu"
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{
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Class "SWWMBigMenuHack"
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Size Clean
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IfGame(Doom, Heretic, Hexen, Strife)
|
|
{
|
|
NetgameMessage "$NEWGAME"
|
|
}
|
|
IfGame(Chex)
|
|
{
|
|
NetgameMessage "$CNEWGAME"
|
|
}
|
|
Font "TewiShadedOutline", "White", "Sapphire"
|
|
Selector "graphics/DemoIcon.png", -24, 0
|
|
LineSpacing 0
|
|
SWWMStaticTextM 0, 0, "$MNU_EPISODE", "Blue"
|
|
Position 0, 0
|
|
}
|
|
|
|
ListMenu "SkillMenu"
|
|
{
|
|
Class "SWWMBigMenuHack"
|
|
Size Clean
|
|
Font "TewiShadedOutline", "White", "Sapphire"
|
|
Selector "graphics/DemoIcon.png", -24, 0
|
|
LineSpacing 0
|
|
SWWMStaticTextM 0, 0, "$MNU_CHOOSESKILL", "Blue"
|
|
Position 0, 0
|
|
}
|