Rebalanced Candygun. Added vanilla boss healthbars + vanilla boss boosting (both optional). Adjustments so the E1M8 exit and similar work fine with this mod. Various language changes (mostly vanilla monster tags). Doubled damage of Pusher altfire, so it matches the projectile's. Adjusted minimum fall speed for stomping. Other small fixed and adjustments.
42 lines
2.7 KiB
Text
42 lines
2.7 KiB
Text
// player
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user string swwm_voicetype = "default"; // voice for your demolitionist
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//user color swwm_tagcolor = "40 FF 00"; // color of your model tags, not available due to engine dickery
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user float swwm_flashstrength = 1.0; // strength of screen flashes
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user int swwm_hudmargin = 20; // margin around fullscreen hud elements
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user int swwm_maxshown = 4; // max messages to show normally
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user int swwm_maxshownbig = 10; // max messages to show when chatting
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user int swwm_maxpickup = 5; // total pickup messages visible
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user int swwm_mutevoice = 0; // mute demolitionist voice
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// 0 - none
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// 1 - combat comments
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// 2 - item/secret comments
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// 3 - map start comment
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// 4 - pain/death and grunts
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user int swwm_chatduration = 25; // lifespan of chat messages
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user int swwm_msgduration = 5; // lifespan of other messages
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user int swwm_pickduration = 3; // lifespan of pickup messages
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server bool swwm_sharekeys = true; // share keys in mp
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user noarchive int swwm_lasttab = 0; // last selected tab in the menu
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user bool swwm_autousearmor = true; // automatically use armor items when possible
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user bool swwm_autousehealth = true; // automatically use health items when possible
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user bool swwm_autouseammo = true; // automatically use ammo fabricators when possible (excl. tier 4)
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server int swwm_enforceautousearmor = 0; // 1: server enforces auto use, -1: server enforces no auto use, 0: server respects user setting
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server int swwm_enforceautousehealth = 0; // likewise for health
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server int swwm_enforceautouseammo = 0; // likewise for fabricators
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user bool swwm_targeter = true; // show targeter healthbars
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user bool swwm_targettags = false; // show enemy tags above healthbars
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user bool swwm_healthnums = true; // show damage/healing numbers
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user bool swwm_scorenums = true; // show score numbers
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user bool swwm_scorebonus = true; // show score bonuses
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user bool swwm_fly6dof = false; // flying uses 6dof movement, toggleable for those who get motion sickness
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user bool swwm_othervoice = true; // can hear other player's voice lines in coop
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user bool swwm_shaders = true; // use pp shaders for some effects
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user bool swwm_earbuster = false; // limits loudness of wallbuster fire sounds
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server bool swwm_revive = false; // allows the player to do an "emergency reboot" when dying
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server int swwm_revivecooldown = 30; // cooldown after using a revive, in seconds (0: no limit)
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user int swwm_intertype = 0; // 0 - standard bg
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// 1 - fanart
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// 2 - 4komas
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server bool swwm_balluse = false; // lead ball can "press" switches remotely
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user bool swwm_bosshealthbars = true; // display large healthbars for vanilla boss encounters
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server bool swwm_upgradebosses = true; // vanilla bosses will be "upgraded" to be less insta-die prone
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