swwmgz_m/decaldef.txt
Marisa Kirisame d1b1a0541d Added Lead Ball ammo type to Spreadgun.
Partial implementation of Fuck Your Shit rounds, currently in progress.
Added various shader effects to some powerups, and to player damage.
Added custom view effects to player death, disabled "face attacker" because it looks weird with model-based players.
Added "untouchable" spree tracking to the Stats tab.
Implemented "emergency reboot system" for people who want a less shameful form of the Resurrect cheat. Cooldown for consecutive reboots can be configured.
Rebalanced armors.
Small language string corrections.
Adjusted pickup model sizes of some weapons.
Fixed missing punch sound (damn typos).
Fix targetter always displaying voodoo dolls.
Fix uptime breaking when loading saves, now based on total playtime rather than gametic.
Readjusted Spreadgun ammo availability.
Flush HUD interpolators alongside messages, fixes things such as the score VERY slowly counting up when loading a save.
Spare armors now only get auto-used on pickup if there is NO armor available of that type.
Added some extra visual effects to punching walls and non-bleeding actors.
Slightly altered the melee range so it's not as awkward.
Fixed punching not using flesh sounds for bleeding actors.
Pusher primary now drags the player towards their target, like the Chainsaw.
Fixed the player having no pain sounds whatsoever.
Fixed stair step anchoring not working.
The damage dealt when walljumping on a monster now also gets boosted by the Ragekit.
2020-03-04 17:05:22 +01:00

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decal WallCrack1
{
pic WallCrk1
translucent 0.75
shade "00 00 00"
x-scale 0.25
y-scale 0.25
randomflipx
randomflipy
}
decal WallCrack2
{
pic WallCrk2
translucent 0.75
shade "00 00 00"
x-scale 0.25
y-scale 0.25
randomflipx
randomflipy
}
decalgroup WallCrack
{
WallCrack1 1
WallCrack2 1
}
decal BigWallCrack1
{
pic WallCrk1
translucent 0.75
shade "00 00 00"
x-scale 1.1
y-scale 1.1
randomflipx
randomflipy
}
decal BigWallCrack2
{
pic WallCrk2
translucent 0.75
shade "00 00 00"
x-scale 1.1
y-scale 1.1
randomflipx
randomflipy
}
decalgroup BigWallCrack
{
BigWallCrack1 1
BigWallCrack2 1
}
decal SaltMark
{
pic saltmark
x-scale 0.08
y-scale 0.08
add 1.0
fullbright
animator GoAway2
}
decal ShockMarkSmall
{
pic shockmrk
shade "00 00 00"
randomflipx
randomflipy
x-scale 0.3
y-scale 0.3
}
decal ShockMark
{
pic shockmrk
shade "00 00 00"
randomflipx
randomflipy
x-scale 0.6
y-scale 0.6
}
decal ShockMarkBig
{
pic shockmrk
shade "00 00 00"
randomflipx
randomflipy
x-scale 1.5
y-scale 1.5
}
decal BigBlast
{
pic bigblast
shade "00 00 00"
randomflipx
randomflipy
x-scale 1.5
y-scale 1.5
}
decal ImpactMark
{
pic impcrack
shade "00 00 00"
randomflipx
randomflipy
x-scale 0.3
y-scale 0.3
}
decal RipBlast
{
pic ripblast
shade "00 00 00"
randomflipx
randomflipy
x-scale 0.45
y-scale 0.45
}
decal HugeScorch
{
pic SCORCH1
shade "00 00 00"
x-scale 1.25
y-scale 1.25
randomflipx
randomflipy
}
decal WumboScorch
{
pic SCORCH1
shade "00 00 00"
x-scale 1.75
y-scale 1.75
randomflipx
randomflipy
}
decal TinyBulletChip1
{
pic CHIP1
translucent 0.85
shade "00 00 00"
x-scale 0.22
y-scale 0.22
randomflipx
randomflipy
}
decal TinyBulletChip2
{
pic CHIP2
translucent 0.85
shade "00 00 00"
x-scale 0.22
y-scale 0.22
randomflipx
randomflipy
}
decal TinyBulletChip3
{
pic CHIP3
translucent 0.85
shade "00 00 00"
x-scale 0.22
y-scale 0.22
randomflipx
randomflipy
}
decal TinyBulletChip4
{
pic CHIP4
translucent 0.85
shade "00 00 00"
x-scale 0.22
y-scale 0.22
randomflipx
randomflipy
}
decal TinyBulletChip5
{
pic CHIP5
translucent 0.85
shade "00 00 00"
x-scale 0.22
y-scale 0.22
randomflipx
randomflipy
}
decalgroup TinyBulletChip
{
TinyBulletChip1 1
TinyBulletChip2 1
TinyBulletChip3 1
TinyBulletChip4 1
TinyBulletChip5 1
}