Add shinemap debug sphere actor (to see them in action). Move pp shaders to separate folder, akin to GZDoom's own layout.
191 lines
3.3 KiB
Text
191 lines
3.3 KiB
Text
Model "Unknown"
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{
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Model 0 "models/extra/IAmError_d.3d"
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Skin 0 "models/errormap.png"
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Scale 0.0625 0.0625 0.0625
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ZOffset 32
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FrameIndex UNKN A 0 0
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}
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Model "FancyConfetti"
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{
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Model 0 "models/extra/Flat_d.3d"
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Scale 0.003 0.003 0.003
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ZOffset 1
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USEACTORPITCH
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USEACTORROLL
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Skin 0 "models/goldmap.png"
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FrameIndex XZW1 A 0 0
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Skin 0 "models/blumap.png"
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FrameIndex XZW1 B 0 0
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Skin 0 "models/darkmap.png"
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FrameIndex XZW1 C 0 0
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Skin 0 "models/greenmap.png"
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FrameIndex XZW1 D 0 0
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Skin 0 "models/invincimap.png"
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FrameIndex XZW1 E 0 0
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Skin 0 "models/pinkmap.png"
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FrameIndex XZW1 F 0 0
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Skin 0 "models/purpmap.png"
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FrameIndex XZW1 G 0 0
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Skin 0 "models/ragemap.png"
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FrameIndex XZW1 H 0 0
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Skin 0 "models/redmap.png"
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FrameIndex XZW1 I 0 0
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Skin 0 "models/silvermap.png"
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FrameIndex XZW1 J 0 0
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}
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Model "SWWMChip"
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{
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Path "models"
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Model 0 "Chunky_d.3d"
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Skin 0 "Chunky.png"
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Scale 0.02 0.02 0.02
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USEACTORPITCH
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USEACTORROLL
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FrameIndex XZW1 A 0 0
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FrameIndex XZW1 B 0 1
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FrameIndex XZW1 C 0 2
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FrameIndex XZW1 D 0 3
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FrameIndex XZW1 E 0 4
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FrameIndex XZW1 F 0 5
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FrameIndex XZW1 G 0 6
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FrameIndex XZW1 H 0 7
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ZOffset 0.2
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FrameIndex XZW2 A 0 0
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FrameIndex XZW2 B 0 1
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FrameIndex XZW2 C 0 2
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FrameIndex XZW2 D 0 3
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FrameIndex XZW2 E 0 4
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FrameIndex XZW2 F 0 5
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FrameIndex XZW2 G 0 6
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FrameIndex XZW2 H 0 7
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}
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Model "ReflectedBullet"
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{
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Path "models"
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Model 0 "Boolet_d.3d"
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Skin 0 "Boolet.png"
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Scale 0.008 0.008 0.008
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USEACTORPITCH
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USEACTORROLL
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AngleOffset -90
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ZOffset 1
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FrameIndex XZW1 A 0 0
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}
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Model "mkBloodDrop"
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{
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Path "models/extra"
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Model 0 "flat_d.3d"
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Scale 0.06 0.06 0.06
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ZOffset 0.1
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USEACTORPITCH
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USEACTORROLL
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DONTCULLBACKFACES
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Skin 0 "BloodDrop1.png"
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FrameIndex SBLD F 0 0
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Skin 0 "BloodDrop2.png"
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FrameIndex SBLD G 0 0
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Skin 0 "BloodDrop3.png"
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FrameIndex SBLD H 0 0
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Skin 0 "BloodDrop4.png"
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FrameIndex SBLD I 0 0
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}
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Model "RadiusDebugSphere"
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{
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Path "models/extra"
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Model 0 "UnitSphere.obj"
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Scale 1.0 1.0 1.0
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FrameIndex XZW1 A 0 0
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}
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Model "DemolitionistRadiusShockwave"
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{
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Path "models/extra"
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Model 0 "flat_d.3d"
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Skin 0 "Shockwave.png"
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Scale 1.0 0.06 0.015
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RollOffset 90
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AngleOffset 90
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ZOffset 4
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USEACTORPITCH
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DONTCULLBACKFACES
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FrameIndex XZW1 A 0 0
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}
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Model "DemolitionistRadiusShockwaveTail"
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{
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Path "models/extra"
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Model 0 "flat_d.3d"
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Skin 0 "Shockwave.png"
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Scale 1.0 0.06 0.015
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RollOffset 90
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AngleOffset 90
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ZOffset 4
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USEACTORPITCH
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DONTCULLBACKFACES
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FrameIndex XZW1 A 0 0
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}
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Model "SWWMShadow"
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{
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Path "models/extra"
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Model 0 "flat_d.3d"
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Skin 0 "BlobShadow.png"
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Scale 0.06 0.06 0.06
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ZOffset 0.1
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USEACTORPITCH
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USEACTORROLL
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FrameIndex XZW1 A 0 0
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}
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Model "ShinemapDebugSphere"
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{
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Path "models"
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Model 0 "extra/UnitSphere.obj"
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Scale 16.0 16.0 16.0
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ZOffset 32
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DONTCULLBACKFACES
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Skin 0 "barriermap.png"
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FrameIndex XZW1 A 0 0
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Skin 0 "blumap.png"
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FrameIndex XZW1 B 0 0
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Skin 0 "darkmap.png"
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FrameIndex XZW1 C 0 0
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Skin 0 "errormap.png"
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FrameIndex XZW1 D 0 0
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Skin 0 "glassmap.png"
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FrameIndex XZW1 E 0 0
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Skin 0 "goldmap.png"
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FrameIndex XZW1 F 0 0
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Skin 0 "greenmap.png"
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FrameIndex XZW1 G 0 0
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Skin 0 "invincimap.png"
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FrameIndex XZW1 H 0 0
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Skin 0 "leadmap.png"
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FrameIndex XZW1 I 0 0
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Skin 0 "pinkmap.png"
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FrameIndex XZW1 J 0 0
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Skin 0 "purpmap.png"
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FrameIndex XZW1 K 0 0
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Skin 0 "ragemap.png"
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FrameIndex XZW1 L 0 0
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Skin 0 "redmap.png"
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FrameIndex XZW1 M 0 0
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Skin 0 "silvermap.png"
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FrameIndex XZW1 N 0 0
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}
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