<?xml version="1.0" encoding="UTF-8" ?>
<component type="desktop-application">
  <id>org.vkdoom.vkdoom</id>
  <name>VkDoom</name>
  <developer id="org.vkdoom.vkdoom">
    <name>VkDoom contributors</name>
    <url>https://github.com/dpjudas/VkDoom/graphs/contributors</url>
  </developer>
  <summary>Modern Doom source port</summary>
  <metadata_license>CC0-1.0</metadata_license>
  <project_license>GPL-2.0</project_license>
  <launchable type="desktop-id">org.vkdoom.vkdoom.desktop</launchable>
  <url type="homepage">https://vkdoom.org</url>
  <branding>
    <color type="primary" scheme_preference="light">#e08462</color>
    <color type="primary" scheme_preference="dark">#444444</color>
  </branding>
  <description>
    <p>VKDoom is a modern Doom source port based on GZDoom. Add never-before-seen lighting effects to your maps thanks to ray-traced graphics and up your project's immersion using new features such as save and automap control, all while enjoying higher performance from new graphics optimizations.</p>
  </description>
  <screenshots>
    <screenshot type="default">
      <image type="source">https://vkdoom.org/assets/disdain-openarea-high-c96ca3fd.webp</image>
      <caption>VKDoom is currently developed primarily for Disdain, which uses lightmaps to great effect.</caption>
    </screenshot>
    <screenshot>
      <image type="source">https://vkdoom.org/assets/elementalism-blue-high-fb142bf1.webp</image>
      <caption>A scene from Elementalism with soft ray-traced shadowing turned on, courtesy of Bauul.</caption>
    </screenshot>
    <screenshot>
      <image type="source">https://vkdoom.org/assets/exl-high-afb9b95e.webp</image>
      <caption>A map by Exl which uses lightmaps, for example to provide further depth to outdoor areas.</caption>
    </screenshot>
    <screenshot>
      <image type="source">https://vkdoom.org/assets/velvetic-high-03626036.webp</image>
      <caption>A map from BREAK//POINT by Velvetic — VKDoom works well even with more vanilla textures.</caption>
    </screenshot>
    <screenshot>
      <image type="source">https://vkdoom.org/assets/guardsoul-high-d8051dae.webp</image>
      <caption>A test map by Guardsoul, using high contrast layered shadows with lots of 3D geometry.</caption>
    </screenshot>
    <screenshot>
      <image type="source">https://vkdoom.org/assets/remmirath-high-2a97982f.webp</image>
      <caption>A map by Remmirath, creating an imposing fortress, impossible to shadow similarly without lightmaps.</caption>
    </screenshot>
  </screenshots>
  <supports>
    <control>gamepad</control>
  </supports>
  <recommends>
    <control>keyboard</control>
    <control>pointing</control>
  </recommends>
  <provides>
    <binary>vkdoom</binary>
  </provides>
  <keywords>
    <keyword>retro</keyword>
    <keyword>fps</keyword>
    <keyword>vulkan</keyword>
    <keyword>shooter</keyword>
    <keyword>sourceport</keyword>
    <keyword>doom</keyword>
  </keywords>
  <categories>
    <category>Game</category>
  </categories>
  <releases>
    <release version="nightly" date="2025-02-15" />
  </releases>
  <content_rating type="oars-1.1">
    <content_attribute id="violence-fantasy">intense</content_attribute>
    <content_attribute id="violence-bloodshed">intense</content_attribute>
    <content_attribute id="violence-desecration">moderate</content_attribute>
  </content_rating>
</component>
