
gameinfo
{
	cursorpic = "cursor"
	forcenogfxsubstitution = false
	statscreen_finishedfont = "*SmallFont"
	statscreen_enteringfont = "*SmallFont"
	statscreen_contentfont = "*BigFont", "teal"
	playerclasses = "HarmonyPlayer"
	statusbarclass = "HarmonyStatusBar"
	quitmessages = "$HARMQUITMSG"
}

defaultmap
{
	intermusic = "d_dm2ttl"
}

map map01 lookup "TXT_HARMMAP01"
{
   levelnum = 1
   titlepatch = "CWILV00"
   next = "map02"
   sky1 = "SKY1", 0
   cluster = 1
   par = 110
   sucktime = 30
   music = "d_runnin"
   nocrouch
   nojump
}

map map02 lookup "TXT_HARMMAP02"
{
   levelnum = 2
   titlepatch = "CWILV01"
   next = "map03"
   sky1 = "SKY1", 0
   cluster = 1
   par = 125
   sucktime = 30
   music = "d_stalks"
   intermusic = "d_dm2ttl"
   nocrouch
   nojump
}


map map03 lookup "TXT_HARMMAP03"
{
   levelnum = 3
   titlepatch = "CWILV02"
   next = "map04"
   sky1 = "SKY1", 0
   cluster = 1
   par = 345
   sucktime = 30
   music = "d_stalks"
   intermusic = "d_dm2ttl"
   nocrouch
   nojump
}

map map04 lookup "TXT_HARMMAP04"
{
   levelnum = 4
   titlepatch = "CWILV03"
   next = "map05"
   sky1 = "SKY1", 0
   cluster = 1
   par = 340
   sucktime = 30
   music = "d_runnin"
   intermusic = "d_dm2ttl"
   nocrouch
   nojump
}

map map05 lookup "TXT_HARMMAP05"
{
   levelnum = 5
   titlepatch = "CWILV04"
   next = "map06"
   sky1 = "SKY1", 0
   cluster = 1
   par = 145
   sucktime = 30
   music = "d_runnin"
   intermusic = "d_dm2ttl"
   nocrouch
   nojump
}

map map06 lookup "TXT_HARMMAP06"
{
   levelnum = 6
   titlepatch = "CWILV05"
   next = "map07"
   sky1 = "SKY1", 0
   cluster = 1
   par = 420
   sucktime = 30
   music = "d_dm2ttl"
   intermusic = "d_dm2ttl"
   nocrouch
   nojump
}

map map07 lookup "TXT_HARMMAP07"
{
   levelnum = 7
   titlepatch = "CWILV06"
   next = "map08"
   sky1 = "SKY1", 0
   cluster = 1
   par = 335
   sucktime = 30
   music = "d_dm2ttl"
   intermusic = "d_dm2ttl"
   nocrouch
   nojump
}

map map08 lookup "TXT_HARMMAP08"
{
   levelnum = 8
   titlepatch = "CWILV07"
   next = "map09"
   sky1 = "SKY1", 0
   cluster = 1
   par = 315
   sucktime = 30
   music = "d_runnin"
   intermusic = "d_dm2ttl"
   nocrouch
   nojump
}

map map09 lookup "TXT_HARMMAP09"
{
   levelnum = 9
   titlepatch = "CWILV08"
   next = "map10"
   sky1 = "SKY1", 0
   cluster = 1
   par = 335
   sucktime = 30
   music = "d_runnin"
   intermusic = "d_dm2ttl"
   nocrouch
   nojump
}

map map10 lookup "TXT_HARMMAP10"
{
   levelnum = 10
   titlepatch = "CWILV09"
   next = "map11"
   sky1 = "SKY1", 0
   cluster = 1
   par = 350
   sucktime = 30
   music = "d_stalks"
   intermusic = "d_dm2ttl"
   nocrouch
   nojump
}

// After completing map11 the endsequence starts consisting of 
// 1: score screen 2: story text 3: end picture with credits

map map11 lookup "TXT_HARMMAP11"
{
   levelnum = 11
   titlepatch = "CWILV10"
   sky1 = "SKY1", 0
   cluster = 1
   par = 255
   sucktime = 30
   music = "d_stalks"
   intermusic = "d_dm2ttl"
   nocrouch
   nojump
   next = "endgame" 
	{ 
	   pic = "BOSSBACK" 
	   music = "d_dm2ttl", 1 
	}
} 

clusterdef 1 
{ 
	// exittext, background flat is DEM1_1 and music is titletrack
	flat = DEM1_1 
	music = "d_dm2ttl"
	exittext = lookup, "CLUSTEREXIT1"
}
