From 006d3022ca60e1f8048a682668ee41a649695bba Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Tue, 5 Jan 2016 17:10:47 +0100 Subject: [PATCH] - changed the BFG decal for Freedoom to blue. With the software renderer this will be displayed as gray due to lack of blue in the palette. (Itz's still better than green, though.) --- wadsrc/static/filter/doom.freedoom/decaldef.z | 29 +++++++++++++++++++ 1 file changed, 29 insertions(+) create mode 100644 wadsrc/static/filter/doom.freedoom/decaldef.z diff --git a/wadsrc/static/filter/doom.freedoom/decaldef.z b/wadsrc/static/filter/doom.freedoom/decaldef.z new file mode 100644 index 000000000..68b85a848 --- /dev/null +++ b/wadsrc/static/filter/doom.freedoom/decaldef.z @@ -0,0 +1,29 @@ + +/***** BFG Scorches ********************************************************/ + +decal BFGLightning1 +{ + pic BFGLITE1 + shade "80 80 ff" + fullbright + randomflipx + animator GoAway2 + lowerdecal BFGScorch +} + +decal BFGLightning2 +{ + pic BFGLITE2 + shade "80 80 ff" + fullbright + randomflipy + animator GoAway2 + lowerdecal BFGScorch +} + +decalgroup BFGLightning +{ + BFGLightning1 1 + BFGLightning2 1 +} +