From 00d4442fc826fca536d8c0bc759926caa595bb61 Mon Sep 17 00:00:00 2001 From: Xaser Acheron Date: Tue, 11 Jan 2022 13:51:00 -0600 Subject: [PATCH] fix MBF21 A_WeaponMeleeAttack function name typo & args --- src/gamedata/d_dehacked.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/gamedata/d_dehacked.cpp b/src/gamedata/d_dehacked.cpp index fa744e63b..1e7243056 100644 --- a/src/gamedata/d_dehacked.cpp +++ b/src/gamedata/d_dehacked.cpp @@ -886,12 +886,12 @@ static void CreateWeaponBulletAttackFunc(FunctionCallEmitter &emitters, int valu static void CreateWeaponMeleeAttackFunc(FunctionCallEmitter &emitters, int value1, int value2, MBFParamState* state) { - state->ValidateArgCount(5, "A_WeaponBulletAttack"); + state->ValidateArgCount(5, "A_WeaponMeleeAttack"); emitters.AddParameterIntConst(state->GetIntArg(0, 2)); emitters.AddParameterIntConst(state->GetIntArg(1, 10)); emitters.AddParameterFloatConst(state->GetFloatArg(2, 1)); - emitters.AddParameterIntConst(state->GetIntArg(3)); - emitters.AddParameterIntConst(state->GetIntArg(4)); + emitters.AddParameterIntConst(state->GetSoundArg(3)); + emitters.AddParameterFloatConst(state->GetFloatArg(4)); } static void CreateWeaponSoundFunc(FunctionCallEmitter &emitters, int value1, int value2, MBFParamState* state)