From 0640a86c1efeddeebbf86046e91242fbb3f0028a Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Mon, 22 Apr 2019 11:00:40 +0200 Subject: [PATCH] - removed InitPalette call from VulkanFrameBuffer constructor. It is as wrong here as in OpenGL because it destroys already set up data. --- src/rendering/vulkan/system/vk_framebuffer.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/rendering/vulkan/system/vk_framebuffer.cpp b/src/rendering/vulkan/system/vk_framebuffer.cpp index cff8a446a..1e24fb0ba 100644 --- a/src/rendering/vulkan/system/vk_framebuffer.cpp +++ b/src/rendering/vulkan/system/vk_framebuffer.cpp @@ -89,8 +89,6 @@ VulkanFrameBuffer::VulkanFrameBuffer(void *hMonitor, bool fullscreen, VulkanDevi for (int i = 0; i < maxConcurrentSubmitCount; i++) mSubmitWaitFences[i] = mSubmitFence[i]->fence; - - InitPalette(); } VulkanFrameBuffer::~VulkanFrameBuffer()