From 097c99032c52d024b80c34626748d39ef7cf0a14 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Ricardo=20Lu=C3=ADs=20Vaz=20Silva?= Date: Fri, 23 May 2025 01:35:13 -0300 Subject: [PATCH] rename GetBone to GetBoneTRS in zscript --- src/playsim/p_actionfunctions.cpp | 4 ++-- wadsrc/static/zscript/actors/actor.zs | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/src/playsim/p_actionfunctions.cpp b/src/playsim/p_actionfunctions.cpp index bfa2dcc16..776945da6 100644 --- a/src/playsim/p_actionfunctions.cpp +++ b/src/playsim/p_actionfunctions.cpp @@ -5947,7 +5947,7 @@ DEFINE_ACTION_FUNCTION(AActor, GetNamedBoneBaseRotation) // //================================================ -DEFINE_ACTION_FUNCTION(AActor, GetBone) +DEFINE_ACTION_FUNCTION(AActor, GetBoneTRS) { PARAM_SELF_PROLOGUE(AActor); PARAM_INT(bone_index); @@ -5987,7 +5987,7 @@ DEFINE_ACTION_FUNCTION(AActor, GetBone) return numret; } -DEFINE_ACTION_FUNCTION(AActor, GetNamedBone) +DEFINE_ACTION_FUNCTION(AActor, GetNamedBoneTRS) { PARAM_SELF_PROLOGUE(AActor); PARAM_NAME(bone_name); diff --git a/wadsrc/static/zscript/actors/actor.zs b/wadsrc/static/zscript/actors/actor.zs index 2d82a4d38..812c1b245 100644 --- a/wadsrc/static/zscript/actors/actor.zs +++ b/wadsrc/static/zscript/actors/actor.zs @@ -1476,8 +1476,8 @@ class Actor : Thinker native //================================================ /* rotation, translation, scaling, doesn't include parent bones */ - native version("4.15.1") Quat, Vector3, Vector3 GetBone(int boneIndex, bool include_offsets = true); - native version("4.15.1") Quat, Vector3, Vector3 GetNamedBone(Name boneName, bool include_offsets = true); + native version("4.15.1") Quat, Vector3, Vector3 GetBoneTRS(int boneIndex, bool include_offsets = true); + native version("4.15.1") Quat, Vector3, Vector3 GetNamedBoneTRS(Name boneName, bool include_offsets = true); native version("4.15.1") Vector3, Vector3 TransformByBone(int boneIndex, Vector3 position, Vector3 direction = (0,0,0), bool include_offsets = true); native version("4.15.1") Vector3, Vector3 TransformByNamedBone(Name boneName, Vector3 position, Vector3 direction = (0,0,0), bool include_offsets = true);