diff --git a/specs/udmf_zdoom.txt b/specs/udmf_zdoom.txt index 402f3d6e8..73e94ea8a 100644 --- a/specs/udmf_zdoom.txt +++ b/specs/udmf_zdoom.txt @@ -424,7 +424,7 @@ Note: All fields default to false unless mentioned otherwise. lm_sampledist = ; // ZDRay lightmap sample distance for the entire map. Defines the map units each lightmap texel covers. Must be in powers of two. Default = 8 lm_suncolor = ; // ZDRay lightmap sun color in hex. Default = "FFFFFF" - SourceRadius = ; // ZDRay lightmap light and raytraced dynamic light soft shadow amount. Higher values produce softer shadows. Default = 5.0 + SoftShadowRadius = ; // ZDRay lightmap light and raytraced dynamic light soft shadow amount. Higher values produce softer shadows. Default = 5.0 friendlyseeblocks = ; // How far (in block units) a friendly monster can see other monsters. Default 10 diff --git a/src/namedef_custom.h b/src/namedef_custom.h index e04dc3795..61bf9d261 100644 --- a/src/namedef_custom.h +++ b/src/namedef_custom.h @@ -865,7 +865,7 @@ xx(lm_suncolor) xx(lm_sampledist) // Light keywords -xx(SourceRadius) +xx(SoftShadowRadius) xx(skew_bottom_type) xx(skew_middle_type)