diff --git a/src/rendering/hwrenderer/scene/hw_sprites.cpp b/src/rendering/hwrenderer/scene/hw_sprites.cpp index 9304e09c3..bdb6688e6 100644 --- a/src/rendering/hwrenderer/scene/hw_sprites.cpp +++ b/src/rendering/hwrenderer/scene/hw_sprites.cpp @@ -130,6 +130,8 @@ void HWSprite::DrawSprite(HWDrawInfo *di, FRenderState &state, bool translucent) state.SetRenderStyle(RenderStyle); state.SetTextureMode(RenderStyle); + state.SetDepthFadeFalloff(actor->DepthFadeFalloff); + if (hw_styleflags == STYLEHW_NoAlphaTest) { state.AlphaFunc(Alpha_GEqual, 0.f); @@ -325,6 +327,8 @@ void HWSprite::DrawSprite(HWDrawInfo *di, FRenderState &state, bool translucent) state.ClearDepthBias(); } + state.SetDepthFadeFalloff(0.0f); + // [Nash] hitbox debug if (actor && r_showhitbox) {