From 17bc9c3f69669713ca256c45d5a373d707cc5b3c Mon Sep 17 00:00:00 2001 From: "alexey.lysiuk" Date: Sat, 31 Mar 2018 11:46:06 +0300 Subject: [PATCH] Fixed handling of default value in Actor.Vec3Angle() --- src/p_mobj.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/p_mobj.cpp b/src/p_mobj.cpp index e27ab198c..21126f645 100644 --- a/src/p_mobj.cpp +++ b/src/p_mobj.cpp @@ -8317,15 +8317,15 @@ DEFINE_ACTION_FUNCTION(AActor, Vec2To) { PARAM_SELF_PROLOGUE(AActor); PARAM_OBJECT_NOT_NULL(t, AActor) - ACTION_RETURN_VEC2(self->Vec2To(t)); + ACTION_RETURN_VEC2(self->Vec2To(t)); } DEFINE_ACTION_FUNCTION(AActor, Vec3Angle) { PARAM_SELF_PROLOGUE(AActor); PARAM_FLOAT(length) - PARAM_ANGLE(angle); - PARAM_FLOAT(z); + PARAM_ANGLE(angle); + PARAM_FLOAT_DEF(z); PARAM_BOOL_DEF(absolute); ACTION_RETURN_VEC3(self->Vec3Angle(length, angle, z, absolute)); }