From 1e6454598cd8e5d698735543497ffa3c25f6547f Mon Sep 17 00:00:00 2001 From: Marisa Kirisame Date: Tue, 16 Oct 2018 13:02:14 +0200 Subject: [PATCH] Preserve line locknumber in savegames. --- src/p_saveg.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/p_saveg.cpp b/src/p_saveg.cpp index fcb075e0f..6248dab3e 100644 --- a/src/p_saveg.cpp +++ b/src/p_saveg.cpp @@ -73,6 +73,7 @@ FSerializer &Serialize(FSerializer &arc, const char *key, line_t &line, line_t * ("alpha", line.alpha, def->alpha) .Args("args", line.args, def->args, line.special) ("portalindex", line.portalindex, def->portalindex) + ("locknumber", line.locknumber, def->locknumber) // Unless the map loader is changed the sidedef references will not change between map loads so there's no need to save them. //.Array("sides", line.sidedef, 2) .EndObject();