From 2228c3798518e02f5b4aaaaf4e7d82f4d3f7857d Mon Sep 17 00:00:00 2001 From: Randy Heit Date: Fri, 8 Jan 2010 02:15:42 +0000 Subject: [PATCH] - Fixed: Don't color the teleporter beacon's rebels in single player. SVN r2104 (trunk) --- src/g_strife/a_rebels.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/src/g_strife/a_rebels.cpp b/src/g_strife/a_rebels.cpp index 855da34fb..6b4e74605 100644 --- a/src/g_strife/a_rebels.cpp +++ b/src/g_strife/a_rebels.cpp @@ -95,8 +95,11 @@ DEFINE_ACTION_FUNCTION(AActor, A_Beacon) } if (owner != NULL) { - // Rebels are the same color as their owner - rebel->Translation = owner->Translation; + // Rebels are the same color as their owner (but only in nomultiplayer) + if (multiplayer) + { + rebel->Translation = owner->Translation; + } rebel->FriendPlayer = owner->player != NULL ? BYTE(owner->player - players + 1) : 0; // Set the rebel's target to whatever last hurt the player, so long as it's not // one of the player's other rebels.