From 22eb817db1b9a3a1af691c496974ae347c16076d Mon Sep 17 00:00:00 2001 From: nashmuhandes Date: Sat, 21 Dec 2024 18:57:20 +0800 Subject: [PATCH] Don't save the lm_ao and lm_bounce CVARs as they're meant to be used during the baking step only, on top of being too slow for realtime use. --- src/common/rendering/vulkan/vk_lightmapper.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/common/rendering/vulkan/vk_lightmapper.cpp b/src/common/rendering/vulkan/vk_lightmapper.cpp index 2b61dd4bc..051c6eb86 100644 --- a/src/common/rendering/vulkan/vk_lightmapper.cpp +++ b/src/common/rendering/vulkan/vk_lightmapper.cpp @@ -26,9 +26,9 @@ CVAR(Int, lm_max_updates, 128, CVAR_NOSAVE); CVAR(Float, lm_scale, 1.0, CVAR_NOSAVE); CVAR(Bool, lm_sunlight, true, CVAR_ARCHIVE); CVAR(Bool, lm_blur, true, CVAR_ARCHIVE); -CVAR(Bool, lm_ao, false, CVAR_ARCHIVE); +CVAR(Bool, lm_ao, false, CVAR_NOSAVE); CVAR(Bool, lm_softshadows, true, CVAR_ARCHIVE); -CVAR(Bool, lm_bounce, false, CVAR_ARCHIVE); +CVAR(Bool, lm_bounce, false, CVAR_NOSAVE); CVAR(Bool, lm_dynamic, true, CVAR_ARCHIVE); VkLightmapper::VkLightmapper(VulkanRenderDevice* fb) : fb(fb)