From 23ffaaecb0841b9790ed1e7674c6e48f09244364 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sat, 16 Sep 2023 11:45:00 +0200 Subject: [PATCH] - changed last commit to not translate the text written to the savegame info. This would be a bit problematic if it was transferred to other systems if the source language cannot be understood. --- src/g_game.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/g_game.cpp b/src/g_game.cpp index f686a573b..5a4a51eec 100644 --- a/src/g_game.cpp +++ b/src/g_game.cpp @@ -2295,8 +2295,8 @@ static void PutSaveComment (FSerializer &arc) comment.AppendFormat("K: %d/%d - I: %d/%d - S: %d/%d\n", primaryLevel->killed_monsters, primaryLevel->total_monsters, primaryLevel->found_items, primaryLevel->total_items, primaryLevel->found_secrets, primaryLevel->total_secrets); // Append player health and armor - const char *const health = GStrings("SAVECOMMENT_HEALTH"); - const char *const armor = GStrings("SAVECOMMENT_ARMOR"); + const char* const health = "Health";// GStrings("SAVECOMMENT_HEALTH"); + const char* const armor = "Armor"; // GStrings("SAVECOMMENT_ARMOR"); int armorAmount = 0; auto basicArmorItem = primaryLevel->Players[consoleplayer]->mo->FindInventory(NAME_BasicArmor); if (basicArmorItem) {