diff --git a/src/g_level.cpp b/src/g_level.cpp index d910d8cb5..dd645d6cc 100644 --- a/src/g_level.cpp +++ b/src/g_level.cpp @@ -1425,10 +1425,6 @@ void FLevelLocals::DoLoadLevel(const FString &nextmapname, int position, bool au { flags2 |= LEVEL2_PRERAISEWEAPON; } - if (changeflags & CHANGELEVEL_NOAUTOSAVE) - { - flags9 |= LEVEL9_NOAUTOSAVEONENTER; - } maptime = 0; @@ -1514,10 +1510,8 @@ void FLevelLocals::DoLoadLevel(const FString &nextmapname, int position, bool au // [Nash] allow modder control of autosaving - if (flags9 & LEVEL9_NOAUTOSAVEONENTER) - { + if (changeflags & CHANGELEVEL_NOAUTOSAVE) autosave = false; - } // [RH] Always save the game when entering a new if (autosave && !savegamerestore && disableautosave < 1)