From 28531c3f8f2a5a8ce6b49a883e1363fe586a886c Mon Sep 17 00:00:00 2001 From: Player701 Date: Sat, 5 Jan 2019 17:41:31 +0300 Subject: [PATCH] - Fixed spawn height of projectiles created by SpawnPlayerMissile. --- src/p_mobj.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_mobj.cpp b/src/p_mobj.cpp index 805f477c9..6a3bd6bcc 100644 --- a/src/p_mobj.cpp +++ b/src/p_mobj.cpp @@ -6710,7 +6710,7 @@ AActor *P_SpawnPlayerMissile (AActor *source, double x, double y, double z, if (z != ONFLOORZ && z != ONCEILINGZ) { // Doom spawns missiles 4 units lower than hitscan attacks for players. - z += source->Center() - source->Floorclip + source->AttackOffset(4); + z += source->Center() - source->Floorclip + source->AttackOffset(-4); // Do not fire beneath the floor. if (z < source->floorz) {