From 286846a8ec7ab33e69ea25abc285a8048ac7f5f9 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Fri, 27 Apr 2018 08:59:59 +0200 Subject: [PATCH] 2D must consider brightmaps. --- wadsrc/static/shaders/glsl/main.fp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/wadsrc/static/shaders/glsl/main.fp b/wadsrc/static/shaders/glsl/main.fp index a90141d0d..ddd1f1439 100644 --- a/wadsrc/static/shaders/glsl/main.fp +++ b/wadsrc/static/shaders/glsl/main.fp @@ -504,7 +504,7 @@ void main() case 4: // simple 2D (reuses a uniform for the special colormap for the color overlay.) { - frag = frag * vColor; + frag = frag * ProcessLight(vColor); frag.rgb = frag.rgb + uFixedColormapStart.rgb; break; }