diff --git a/specs/udmf_zdoom.txt b/specs/udmf_zdoom.txt index 9a219fd41..0b0b50c99 100644 --- a/specs/udmf_zdoom.txt +++ b/specs/udmf_zdoom.txt @@ -426,8 +426,9 @@ Note: All fields default to false unless mentioned otherwise. floatbobphase = ; // Sets the thing's floatbobphase. Valid phase values are 0-63. Default = -1 (use actor class default). lm_sampledist = ; // ZDRay lightmap sample distance for the entire map. Defines the map units each lightmap texel covers. Must be in powers of two. Default = 8 - lm_suncolor = ; // ZDRay lightmap sun color in hex. Default = "FFFFFF" - SoftShadowRadius = ; // ZDRay lightmap light and raytraced dynamic light soft shadow amount. Higher values produce softer shadows. Default = 5.0 + lm_suncolor = ; // ZDRay lightmap sun color. Default is white (0xFFFFFF). + + light_softshadowradius = ; // ZDRay lightmap light and raytraced dynamic light soft shadow amount. Higher values produce softer shadows. Default = 5.0 friendlyseeblocks = ; // How far (in block units) a friendly monster can see other monsters. Default 10