diff --git a/src/p_interaction.cpp b/src/p_interaction.cpp index 252e8e849..2ac29e11c 100644 --- a/src/p_interaction.cpp +++ b/src/p_interaction.cpp @@ -1262,7 +1262,7 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage, // telefrag him right? ;) (Unfortunately the damage is "absorbed" by armor, // but telefragging should still do enough damage to kill the player) // Ignore players that are already dead. - if ((player->cheats & CF_BUDDHA2) || ((player->cheats & CF_BUDDHA) && damage < TELEFRAG_DAMAGE) && player->playerstate != PST_DEAD) + if (((player->cheats & CF_BUDDHA2) || ((player->cheats & CF_BUDDHA) && damage < TELEFRAG_DAMAGE)) && player->playerstate != PST_DEAD) { // If this is a voodoo doll we need to handle the real player as well. player->mo->health = target->health = player->health = 1;