diff --git a/specs/udmf_zdoom.txt b/specs/udmf_zdoom.txt index 7b849115e..10d357712 100644 --- a/specs/udmf_zdoom.txt +++ b/specs/udmf_zdoom.txt @@ -424,7 +424,7 @@ Note: All fields default to false unless mentioned otherwise. lm_sampledist = ; // ZDRay lightmap sample distance for the entire map. Defines the map units each lightmap texel covers. Must be in powers of two. Default = 8 lm_suncolor = ; // ZDRay lightmap sun color in hex. Default = "FFFFFF" - sourceradius = ; // ZDRay lightmap light soft shadow amount. Higher values produce softer shadows. Default = 5.0 + SourceRadius = ; // ZDRay lightmap light and raytraced dynamic light soft shadow amount. Higher values produce softer shadows. Default = 5.0 friendlyseeblocks = ; // How far (in block units) a friendly monster can see other monsters. Default 10 diff --git a/src/namedef_custom.h b/src/namedef_custom.h index 2dcf08962..39bba8085 100644 --- a/src/namedef_custom.h +++ b/src/namedef_custom.h @@ -862,7 +862,6 @@ xx(lm_sampledist_floor) xx(lm_sampledist_ceiling) xx(lm_dynamic) xx(lm_suncolor) -xx(sourceradius) // Light keywords xx(SourceRadius)