From 3d71e2532f12e54bce6491a37c544238688e2f1f Mon Sep 17 00:00:00 2001 From: Magnus Norddahl Date: Sat, 23 Dec 2023 01:20:46 +0100 Subject: [PATCH] Disable translucent HWWall surfaces --- src/rendering/hwrenderer/doom_levelsubmesh.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/rendering/hwrenderer/doom_levelsubmesh.cpp b/src/rendering/hwrenderer/doom_levelsubmesh.cpp index 23dc40791..e1c7f3c3d 100644 --- a/src/rendering/hwrenderer/doom_levelsubmesh.cpp +++ b/src/rendering/hwrenderer/doom_levelsubmesh.cpp @@ -124,12 +124,14 @@ void DoomLevelSubmesh::CreateStaticSurfaces(FLevelLocals& doomMap) CreateWallSurface(side, disp, state, bindings, result.portals, true, false); + /* // final pass: translucent stuff state.AlphaFunc(Alpha_GEqual, gl_mask_sprite_threshold); state.SetRenderStyle(STYLE_Translucent); CreateWallSurface(side, disp, state, bindings, result.translucent, false, true); state.AlphaFunc(Alpha_GEqual, 0.f); state.SetRenderStyle(STYLE_Normal); + */ } // Create surfaces for all flats