From 42a02eb2db16a3babfacbc37cdfd0510ea5b53fe Mon Sep 17 00:00:00 2001 From: nashmuhandes Date: Thu, 24 Oct 2024 11:20:03 +0800 Subject: [PATCH] Fix default lightmap sample distance (16 is too blurry; plus 8 matches what it is in UDB) --- src/gamedata/gi.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gamedata/gi.h b/src/gamedata/gi.h index d1eeb28be..437cf77e2 100644 --- a/src/gamedata/gi.h +++ b/src/gamedata/gi.h @@ -220,7 +220,7 @@ struct gameinfo_t bool forceEnableLightmaps = false; FVector3 defaultSunColor = FVector3(1.f, 1.f, 1.f); FVector3 defaultSunDirection = FVector3(0.45f, 0.3f, 0.9f); - int defaultLightmapSampleDistance = 16; + int defaultLightmapSampleDistance = 8; const char *GetFinalePage(unsigned int num) const; };