diff --git a/src/common/platform/win32/i_specialpaths.cpp b/src/common/platform/win32/i_specialpaths.cpp index 0b29a28c5..3bfee00ea 100644 --- a/src/common/platform/win32/i_specialpaths.cpp +++ b/src/common/platform/win32/i_specialpaths.cpp @@ -90,7 +90,7 @@ bool IsPortable() } // A portable INI means that this storage location should also be portable if the file can be written to. - FStringf path("%s" GAMENAME "_portable.ini", progdir.GetChars()); + FStringf path("%s" GAMENAMELOWERCASE "_portable.ini", progdir.GetChars()); if (FileExists(path)) { file = CreateFile(path.WideString().c_str(), GENERIC_READ | GENERIC_WRITE, 0, NULL,