From 45cf72ff48ef21c145f248d90bd19a6caf51e655 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sat, 27 Apr 2024 11:57:22 +0200 Subject: [PATCH] fixed bad network ID assignment. ClientNetIDStart was added twice here. This was asserting when loading a savegame. --- src/common/objects/dobject.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/common/objects/dobject.cpp b/src/common/objects/dobject.cpp index dc0d9a579..4ba504738 100644 --- a/src/common/objects/dobject.cpp +++ b/src/common/objects/dobject.cpp @@ -662,7 +662,7 @@ void NetworkEntityManager::SetClientNetworkEntity(DObject* mo, const unsigned in } s_netEntities[id] = mo; - mo->SetNetworkID(ClientNetIDStart + id); + mo->SetNetworkID(id); } void NetworkEntityManager::AddNetworkEntity(DObject* const ent)