From 46592f5f6d3c72938911df920a9afb4391964a33 Mon Sep 17 00:00:00 2001 From: Randy Heit Date: Thu, 7 Aug 2014 22:27:48 -0500 Subject: [PATCH] Don't clamp SHADE2LIGHT - Light levels aren't stored in bytes anymore, so there's no reason to clamp it anymore when loading Build maps. --- src/p_buildmap.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/p_buildmap.cpp b/src/p_buildmap.cpp index 7e2f0b472..2ee2ae83a 100644 --- a/src/p_buildmap.cpp +++ b/src/p_buildmap.cpp @@ -20,8 +20,8 @@ // MACROS ------------------------------------------------------------------ -//#define SHADE2LIGHT(s) (clamp (160-2*(s), 0, 255)) -#define SHADE2LIGHT(s) (clamp (255-2*s, 0, 255)) +//#define SHADE2LIGHT(s) (160-2*(s)) +#define SHADE2LIGHT(s) (255-2*s) // TYPES -------------------------------------------------------------------