diff --git a/wadsrc/static/shaders/scene/lightmodel_specular.glsl b/wadsrc/static/shaders/scene/lightmodel_specular.glsl index 1b98fb2d5..61f256914 100644 --- a/wadsrc/static/shaders/scene/lightmodel_specular.glsl +++ b/wadsrc/static/shaders/scene/lightmodel_specular.glsl @@ -74,7 +74,7 @@ vec3 ProcessMaterialLight(Material material, vec3 color) dynlight.rgb = clamp(color + desaturate(dynlight).rgb, 0.0, 1.4); specular.rgb = clamp(desaturate(specular).rgb, 0.0, 1.4); } - #elifdef(LIGHT_BLEND_COLORED_CLAMP) + #uelifdef(LIGHT_BLEND_COLORED_CLAMP) { dynlight.rgb = color + desaturate(dynlight).rgb; specular.rgb = desaturate(specular).rgb;