From 4a5fe65ce8fffefdd4cd257f6e4c54b815a3c745 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Mon, 8 May 2017 19:12:29 +0200 Subject: [PATCH] - added missing check for RenderStyle None to GL weapon drawer. --- src/gl/scene/gl_weapon.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/gl/scene/gl_weapon.cpp b/src/gl/scene/gl_weapon.cpp index 2d2d827c6..23610fb01 100644 --- a/src/gl/scene/gl_weapon.cpp +++ b/src/gl/scene/gl_weapon.cpp @@ -338,6 +338,7 @@ void GLSceneDrawer::DrawPlayerSprites(sector_t * viewsector, bool hudModelStep) { RenderStyle = rs.first; } + if (RenderStyle.BlendOp == STYLEOP_None) continue; if (vis.Invert) {