From 4da33170203519948102d6410f02624b10f8f625 Mon Sep 17 00:00:00 2001 From: Magnus Norddahl Date: Sat, 25 Jan 2025 09:20:33 +0100 Subject: [PATCH] Fix descriptor set pool being too small --- .../rendering/vulkan/descriptorsets/vk_descriptorset.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/common/rendering/vulkan/descriptorsets/vk_descriptorset.cpp b/src/common/rendering/vulkan/descriptorsets/vk_descriptorset.cpp index 4e8849e07..a26797dec 100644 --- a/src/common/rendering/vulkan/descriptorsets/vk_descriptorset.cpp +++ b/src/common/rendering/vulkan/descriptorsets/vk_descriptorset.cpp @@ -345,7 +345,8 @@ void VkDescriptorSetManager::CreateLevelMeshPool() void VkDescriptorSetManager::CreateRSBufferPool() { RSBuffer.Pool = DescriptorPoolBuilder() - .AddPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 5) + .AddPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 4) + .AddPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1) .AddPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1) .MaxSets(1) .DebugName("VkDescriptorSetManager.RSBuffer.Pool")