diff --git a/src/common/rendering/hwrenderer/postprocessing/hw_postprocess.cpp b/src/common/rendering/hwrenderer/postprocessing/hw_postprocess.cpp index a58a97c66..008eca503 100644 --- a/src/common/rendering/hwrenderer/postprocessing/hw_postprocess.cpp +++ b/src/common/rendering/hwrenderer/postprocessing/hw_postprocess.cpp @@ -1157,13 +1157,6 @@ void UserUniforms::AddUniformField(size_t &offset, const FString &name, UniformT FieldNames.Insert(name, Fields.size()); Fields.push_back({ name, type, offset }); offset += fieldsize; - - if (fieldsize != alignment) // Workaround for buggy OpenGL drivers that does not do std140 layout correctly for vec3 - { - FString name2 = name + "_F39350FF12DE_padding"; - Fields.push_back({ name2, UniformType::Float, offset }); - offset += alignment - fieldsize; - } }