From 57cd21c6bb9df4e735d4fef6d26d269c6e9cae07 Mon Sep 17 00:00:00 2001 From: Marisa the Magician Date: Sun, 21 Sep 2025 18:39:49 +0200 Subject: [PATCH] Fix ZScript JIT being always unconditionally disabled. --- src/d_main.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/d_main.cpp b/src/d_main.cpp index cfed83897..e165bb93e 100644 --- a/src/d_main.cpp +++ b/src/d_main.cpp @@ -3216,7 +3216,7 @@ static int FileSystemPrintf(FSMessageLevel level, const char* fmt, ...) static int D_InitGame(const FIWADInfo* iwad_info, std::vector& allwads, std::vector& pwads) { NetworkEntityManager::InitializeNetworkEntities(); - bool dap_debugging = vm_debug.get(); + bool dap_debugging = vm_debug; if (Args->CheckValue("-debug") || dap_debugging) { dap_debugging = true; @@ -3975,7 +3975,7 @@ int D_DoomMain_Game() // Launch debug server if enabled if (should_debug) { debugServer = std::make_unique(); - int debug_port = vm_debug_port.get()->ToInt(); + int debug_port = vm_debug_port; if (should_debug) { if (debug_port_arg) { debug_port = atoi(debug_port_arg);