From 58e4a01f62b738976f0a25215bbe62843cc2106d Mon Sep 17 00:00:00 2001 From: dpjudas Date: Wed, 18 Oct 2023 02:21:34 +0200 Subject: [PATCH] Fix another descriptor pool out of memory error --- src/common/rendering/vulkan/accelstructs/vk_lightmap.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/common/rendering/vulkan/accelstructs/vk_lightmap.cpp b/src/common/rendering/vulkan/accelstructs/vk_lightmap.cpp index 63dac338d..cb955ca71 100644 --- a/src/common/rendering/vulkan/accelstructs/vk_lightmap.cpp +++ b/src/common/rendering/vulkan/accelstructs/vk_lightmap.cpp @@ -783,7 +783,7 @@ void VkLightmap::CreateRaytracePipeline() { raytrace.descriptorPool1 = DescriptorPoolBuilder() .AddPoolSize(VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, 1) - .AddPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1) + .AddPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 2) .MaxSets(1) .DebugName("raytrace.descriptorPool1") .Create(fb->GetDevice());