From 5f65e2914d84d316c8ab556ebf9840467fd02d28 Mon Sep 17 00:00:00 2001 From: dpjudas Date: Sun, 3 Mar 2024 02:04:42 +0100 Subject: [PATCH] Adjust the comment about lightmap tile differences between zdray and the internal lightmapper --- src/maploader/maploader.cpp | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) diff --git a/src/maploader/maploader.cpp b/src/maploader/maploader.cpp index 859d1b854..a62bf1c30 100644 --- a/src/maploader/maploader.cpp +++ b/src/maploader/maploader.cpp @@ -3122,13 +3122,7 @@ bool MapLoader::LoadLightmap(MapData* map) if (it == levelTiles.end()) { // ZDRay and HWWall don't always agree on which surfaces are visible. - // It is too much work making sure ZDRay only generates surfaces that HWWall wants to use, so just ignore the extra tiles. - // Yes this is lazy. No, I don't care. I don't get paid for this and its already boring as fuck. -#if 0 - if (errors < 100 && developer >= 1) - Printf("Could not find lightmap tile in level mesh (type = %d, index = %d, control sector = %d)\n", entry.type, entry.typeIndex, entry.controlSector); - errors++; -#endif + // We can safely ignore the extra tiles. continue; }