From 608934716117ed3aa3e5f9e52f0b5e11d9d6e0dd Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Mon, 9 Apr 2012 07:30:18 +0000 Subject: [PATCH] - fixed: A_InquisitorAttack used FRACBITS to offset the grenades' launch position instead of FRACUNIT SVN r3546 (trunk) --- src/g_strife/a_inquisitor.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/g_strife/a_inquisitor.cpp b/src/g_strife/a_inquisitor.cpp index 14bfdf57f..70ca805f8 100644 --- a/src/g_strife/a_inquisitor.cpp +++ b/src/g_strife/a_inquisitor.cpp @@ -53,7 +53,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_InquisitorAttack) A_FaceTarget (self); - self->z += 32*FRACBITS; + self->z += 32*FRACUNIT; self->angle -= ANGLE_45/32; proj = P_SpawnMissileZAimed (self, self->z, self->target, PClass::FindClass("InquisitorShot")); if (proj != NULL) @@ -66,7 +66,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_InquisitorAttack) { proj->velz += 16*FRACUNIT; } - self->z -= 32*FRACBITS; + self->z -= 32*FRACUNIT; } DEFINE_ACTION_FUNCTION(AActor, A_InquisitorJump)