From 62f846b0abe0b01cabf575c9d69be9a1d8db019c Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Wed, 6 Oct 2010 16:01:51 +0000 Subject: [PATCH] - fixed: The Lost Soul used the wrong sound in the cast call. SVN r2914 (trunk) --- wadsrc/static/mapinfo/common.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/wadsrc/static/mapinfo/common.txt b/wadsrc/static/mapinfo/common.txt index d7d6b3d6c..8e7886987 100644 --- a/wadsrc/static/mapinfo/common.txt +++ b/wadsrc/static/mapinfo/common.txt @@ -177,7 +177,7 @@ Intermission Doom2Cast { CastClass = "LostSoul" CastName = "$CC_LOST" - AttackSound = "Missile", 1, "grunt/attack" + AttackSound = "Missile", 1, "skull/melee" } Cast {