From 631eb5847b617a2a09daf7b6859102bc8a7e6ed6 Mon Sep 17 00:00:00 2001 From: Ru5tK1ng Date: Mon, 4 Mar 2024 22:04:49 -0600 Subject: [PATCH] Use fromDeg for angle of 0. --- src/playsim/p_enemy.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/playsim/p_enemy.cpp b/src/playsim/p_enemy.cpp index 4823b522d..50ed1a74d 100644 --- a/src/playsim/p_enemy.cpp +++ b/src/playsim/p_enemy.cpp @@ -1271,7 +1271,7 @@ int P_IsVisible(AActor *lookee, AActor *other, INTBOOL allaround, FLookExParams { maxdist = params->maxDist; mindist = params->minDist; - fov = allaround ? 0 : params->Fov; // [RK] Account for LOOKALLAROUND flag. + fov = allaround ? DAngle::fromDeg(0.) : params->Fov; // [RK] Account for LOOKALLAROUND flag. } else {