From 69b0932f23b6f2a71fd5401e030747739795dcfc Mon Sep 17 00:00:00 2001 From: Boondorl Date: Mon, 10 Mar 2025 09:35:02 -0400 Subject: [PATCH] Use unique flag for clientside Actor handling in GZDoom This offers different behaviors from Zandronum so should be made exclusive. --- src/scripting/thingdef_data.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/scripting/thingdef_data.cpp b/src/scripting/thingdef_data.cpp index 7c301c835..930d2b1f6 100644 --- a/src/scripting/thingdef_data.cpp +++ b/src/scripting/thingdef_data.cpp @@ -465,6 +465,7 @@ static FFlagDef MoreFlagDefs[] = // [BB] New DECORATE network related flag defines here. DEFINE_DUMMY_FLAG(NONETID, false), DEFINE_DUMMY_FLAG(ALLOWCLIENTSPAWN, false), + DEFINE_DUMMY_FLAG(CLIENTSIDEONLY, false), DEFINE_DUMMY_FLAG(SERVERSIDEONLY, false), };