diff --git a/wadsrc/static/zscript/doombase.zs b/wadsrc/static/zscript/doombase.zs index 6ed46159a..1ff7cead3 100644 --- a/wadsrc/static/zscript/doombase.zs +++ b/wadsrc/static/zscript/doombase.zs @@ -292,7 +292,7 @@ struct TraceResults native native Sector CrossedWater; // For Boom-style, Transfer_Heights-based deep water native vector3 CrossedWaterPos; // remember the position so that we can use it for spawning the splash - native Sector Crossed3DWater; // For 3D floor-based deep water + native F3DFloor Crossed3DWater; // For 3D floor-based deep water native vector3 Crossed3DWaterPos; }