From 69e67037f84f27beda7fab8f9afb66b9e49b1ade Mon Sep 17 00:00:00 2001 From: inkoalawetrust <56005600+inkoalawetrust@users.noreply.github.com> Date: Wed, 20 Sep 2023 01:56:46 +0300 Subject: [PATCH] Changed the variable type of Crossed3DWater. Seems like there was some kind of oversight. Crossed3DWater is an F3DFloor pointer, not sector_t. --- wadsrc/static/zscript/doombase.zs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/wadsrc/static/zscript/doombase.zs b/wadsrc/static/zscript/doombase.zs index 6ed46159a..1ff7cead3 100644 --- a/wadsrc/static/zscript/doombase.zs +++ b/wadsrc/static/zscript/doombase.zs @@ -292,7 +292,7 @@ struct TraceResults native native Sector CrossedWater; // For Boom-style, Transfer_Heights-based deep water native vector3 CrossedWaterPos; // remember the position so that we can use it for spawning the splash - native Sector Crossed3DWater; // For 3D floor-based deep water + native F3DFloor Crossed3DWater; // For 3D floor-based deep water native vector3 Crossed3DWaterPos; }