diff --git a/src/rendering/hwrenderer/scene/hw_sprites.cpp b/src/rendering/hwrenderer/scene/hw_sprites.cpp index bdb6688e6..b01b83bbc 100644 --- a/src/rendering/hwrenderer/scene/hw_sprites.cpp +++ b/src/rendering/hwrenderer/scene/hw_sprites.cpp @@ -130,7 +130,8 @@ void HWSprite::DrawSprite(HWDrawInfo *di, FRenderState &state, bool translucent) state.SetRenderStyle(RenderStyle); state.SetTextureMode(RenderStyle); - state.SetDepthFadeFalloff(actor->DepthFadeFalloff); + if (actor) + state.SetDepthFadeFalloff(actor->DepthFadeFalloff); if (hw_styleflags == STYLEHW_NoAlphaTest) {