From 6c57283b253f9e6f87edbde50bd02ac2ecfca7f3 Mon Sep 17 00:00:00 2001 From: dpjudas Date: Mon, 9 Sep 2024 02:08:33 +0200 Subject: [PATCH] Fix null pointer crash when there is no actor --- src/rendering/hwrenderer/scene/hw_sprites.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/rendering/hwrenderer/scene/hw_sprites.cpp b/src/rendering/hwrenderer/scene/hw_sprites.cpp index bdb6688e6..b01b83bbc 100644 --- a/src/rendering/hwrenderer/scene/hw_sprites.cpp +++ b/src/rendering/hwrenderer/scene/hw_sprites.cpp @@ -130,7 +130,8 @@ void HWSprite::DrawSprite(HWDrawInfo *di, FRenderState &state, bool translucent) state.SetRenderStyle(RenderStyle); state.SetTextureMode(RenderStyle); - state.SetDepthFadeFalloff(actor->DepthFadeFalloff); + if (actor) + state.SetDepthFadeFalloff(actor->DepthFadeFalloff); if (hw_styleflags == STYLEHW_NoAlphaTest) {