From 70ec8ce71198f71a3cb27f44b5653d5b3a1bcc2a Mon Sep 17 00:00:00 2001 From: jekyllgrim Date: Tue, 1 Oct 2024 12:30:22 +0300 Subject: [PATCH] Fixed MF9_ISPUFF overlapping with MF9_NOSECTORDAMAGE --- src/playsim/actor.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/playsim/actor.h b/src/playsim/actor.h index 34e5d7110..c83a7f229 100644 --- a/src/playsim/actor.h +++ b/src/playsim/actor.h @@ -444,7 +444,7 @@ enum ActorFlag9 MF9_SHADOWAIMVERT = 0x00000008, // [inkoalawetrust] Monster aim is also offset vertically when aiming at shadow actors. MF9_DECOUPLEDANIMATIONS = 0x00000010, // [RL0] Decouple model animations from states MF9_NOSECTORDAMAGE = 0x00000020, // [inkoalawetrust] Actor ignores any sector-based damage (i.e damaging floors, NOT crushers) - MF9_ISPUFF = 0x00000020, // [AA] Set on actors by P_SpawnPuff + MF9_ISPUFF = 0x00000040, // [AA] Set on actors by P_SpawnPuff }; // --- mobj.renderflags ---