diff --git a/src/common/startscreen/startscreen.cpp b/src/common/startscreen/startscreen.cpp index 78cc63087..1c38766f1 100644 --- a/src/common/startscreen/startscreen.cpp +++ b/src/common/startscreen/startscreen.cpp @@ -659,7 +659,6 @@ void FStartScreen::Render(bool force) auto nowtime = I_msTime(); // Do not refresh too often. This function gets called a lot more frequently than the screen can update. if (nowtime - screen->FrameTime > minwaittime || force) -#endif { screen->FrameTime = nowtime; screen->FrameTimeNS = I_nsTime(); diff --git a/src/rendering/hwrenderer/scene/hw_walls.cpp b/src/rendering/hwrenderer/scene/hw_walls.cpp index 8f3ad1b9b..fa4c0adfa 100644 --- a/src/rendering/hwrenderer/scene/hw_walls.cpp +++ b/src/rendering/hwrenderer/scene/hw_walls.cpp @@ -2367,7 +2367,7 @@ void HWWall::ProcessLowerMiniseg(HWWallDispatcher *di, FRenderState& state, seg_ this->frontsector = frontsector; this->backsector = backsector; this->sub = NULL; - this->lightmap = nullptr; + //this->lightmap = nullptr; // this came from gzdoom commit f796e55c0d313e1c48c3472a7334de37cc4ae775 vertex_t * v1 = seg->v1; vertex_t * v2 = seg->v2;