From 760bffbf06781f23e51177b898a2db5b30b24f8d Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sun, 17 Apr 2022 23:40:48 +0200 Subject: [PATCH] - do not clamp warped textures. --- src/rendering/hwrenderer/scene/hw_walls.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/rendering/hwrenderer/scene/hw_walls.cpp b/src/rendering/hwrenderer/scene/hw_walls.cpp index 273f352ef..7f28d9a02 100644 --- a/src/rendering/hwrenderer/scene/hw_walls.cpp +++ b/src/rendering/hwrenderer/scene/hw_walls.cpp @@ -208,7 +208,7 @@ void HWWall::RenderTexturedWall(HWDrawInfo *di, FRenderState &state, int rflags) } #endif - if (flags & HWWall::HWF_CLAMPY && (type == RENDERWALL_M2S || type == RENDERWALL_M2SNF)) + if (flags & HWWall::HWF_CLAMPY && (type == RENDERWALL_M2S || type == RENDERWALL_M2SNF) && !texture->isWarped()) { state.SetTextureClamp(true); }