diff --git a/src/p_pspr.cpp b/src/p_pspr.cpp index 5f0943ca0..8d901ec2e 100644 --- a/src/p_pspr.cpp +++ b/src/p_pspr.cpp @@ -818,10 +818,8 @@ DEFINE_ACTION_FUNCTION(AInventory, A_Lower) if (player->playerstate == PST_DEAD) { // Player is dead, so don't bring up a pending weapon psp->sy = WEAPONBOTTOM; - return; - } - if (player->health <= 0) - { // Player is dead, so keep the weapon off screen + + // Player is dead, so keep the weapon off screen P_SetPsprite (player, ps_weapon, NULL); return; }