diff --git a/src/gl/renderer/gl_postprocess.cpp b/src/gl/renderer/gl_postprocess.cpp index 6c18edd1e..ff65fee6d 100644 --- a/src/gl/renderer/gl_postprocess.cpp +++ b/src/gl/renderer/gl_postprocess.cpp @@ -569,7 +569,7 @@ void FGLRenderer::LensDistortScene() 0.0f }; - float aspect = mSceneViewport.width / mSceneViewport.height; + float aspect = mSceneViewport.width / (float)mSceneViewport.height; // Scale factor to keep sampling within the input texture float r2 = aspect * aspect * 0.25 + 0.25f;